
Mini UI-UX Bundle for Start-Ups
This page is a response to the typical list of materials that I recommend for start-ups during advisor sessions at the EC. It is intended to give a high-level look at the advantage of designing for users first (not customers and not even dev first!) and a standard process to follow until you can invest in UX and UI professionals.
If you'd like more in-depth experience, consider the UI & UX Digital Product Design Course at Nashville Software School.
Required Reading
Do not bother to start an app or site or any digital product without reading this book: Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter) 3rd Edition, by Steve Krug (Author)
Playbook
A playbook of 13 key “plays” drawn from successful practices from the private sector and government that, if followed together, will build effective digital services: Digital Services Playbook. A good checklist to measure whether your product is on the right track
Design & Research Process: Field Guide
There are lots of ways to skin a cat, but the Design Thinking process has been around and has proven successful time and time again. And the founding company, IDEO, created a Field Guide with step-by-step instructions and examples. They have also generously offered a free PDF version if you can't swing the $30 for the bound & printed version: The Field Guide to Human-Centered Design. (The $30 is worth it.)
3 Levels of Products: Actual-Core-Augmented
Your kick-off meeting needs to include a clear, solid product definition. Read True North for Products. Already had your kick-off meeting? It’s always good to check and make sure your team is heading in the right direction.
Personas
Who are you making this for? Is your customer the same person as your user? Take the time to think this through and these personas will be the guiding voice for your business, design, and tech teams. I can't tell you how much time and frustration you will save by spending time on developing personas!
How To: Create A User Persona (xtensio: with a template).
UX Research
How to do a Research Interview by Graham R Gibbs [video 18:10] (Examples of a good and a bad interview)
Just Enough Research by Erika Hall: "Discover your competitive advantages, spot your own blind spots and biases, and learn how to distill and harness your findings." (small book!)
Prototyping
Repeat this mantra: Fast, Efficient, and Enough. The purpose of a prototype is to learn and to demonstrate an idea. How much time, detail, and materials you put into it depends on how much you need to test. It should be done quickly but efficiently so that only enough time and materials are spent to test the stage your product is currently in. No more, no less. If it's a brand new idea, then sketches on paper are enough. Then the next step will be wireframes, then hi-fidelity prototypes, until the next phase when you may need to go back to paper. It's a cycle. Embrace it.
Usability Testing
Do-It-Yourself Usability Testing with Steve Krug, [video 56 mins] A lesson and a sample usability test from a master!
Nielsen Norman Group: The Nielsen Norman Group is a trusted authority on all things related to usability. @NNgroup
Graphic Design & Composition
There are basics of smart design that will make any website attractive and user-friendly. This article is a good introduction: Composition: Beauty and Functionality.